Please Wait...


Zoom:



Zoom into the map to get a closer look. The map can also be panned by clicking and dragging on the viewing window horizontally when fully zoomed out, and both horizontally and vertically when zoomed in. Press the button for the layer you are currently viewing to reset the map to its original position

You can also find information about each tile on the map by left clicking in the viewing window. This displays detailed pop-up information about the tile












Change which set of map data is displayed in the viewing window

Tectonic Plates and Boundaries:
Display tectonic plates, their directions of movement, and whether the plates are converging or diverging along their boundaries

Rock Types:
Display the most prominent type of rock in each location on the map. Rocks can be metamorphic, sedimentary, or igneous

Ore Deposits:
Display the locations of sizable deposits of ore

Outline:
Display only the land and sea with no other features present

Elevation:
Display relative elevation, with higher elevations being brighter. Ocean is displayed

Elevation Sans Ocean:
Display relative elevation without ocean being displayed

Temperature:
Display the temperature across the map. Land is displayed as an outline

Wind and Moisture:
Display the relative moisture across the map. Wind is displayed as a series of vectors

Biomes:
Display biomes as they appear across the map

Satellite:
Display relative vegetation, snow, and ice. Approximates a view of the world from space

Toggle Cities:
Toggle display of cities and languages. When toggled on, cities will continue to display even when switching between views. Cities' names will also be displayed below the viewing window, listed under the dominant language of that city. Cities that have languages which belong to the same language "family" will be marked with the same color. Cities that have languages that are descended from the original language of that language family will be marked as a "descendant" language. The City's symbol in the viewing window will also contain a black circle in the center to indicate that that city contains a descendant language. Cities can also have small, medium, or large populations, which are indicated by the relative size of the City's symbol in the viewing window






Display map data in alternate configurations

View as 3D Planet:
Display map data on a 3D sphere. Displays in a new tab

View as 3D Plane:
Display map data on a 3D plane modified to represent the elevation of the map. Displays in a new tab

Randomize Biome Colors:
Display the biome map with each biome having a random color. Just for fun




 Specularity (1 - 20):
 Bias:

Settings for applying normal maps to the data in the viewing window

Apply Normal Map:
Apply a normal map with the currently selected settings to the scene in the viewing window. The normal map can be applied in any view and regardless of how far the map has been panned or zoomed

Specularity:
Determines how "bright" or "shiny" the application of the normal map will be. Higher values are brighter

Bias:
Determines the "prominence" or "intensity" of the application of the normal map. Higher values are more prominent


 Map Size:


 Sea Level (0 - 100):
 Num. of Tectonic Plates (1 - 50):
 Num. of Wind Cells (1 - 20):
 Erosion Factor (1 - 10):
 Erosion Iterations (0 - 15):
 Heat Factor (1 - 1000):
 Random Heat Factor:
 Generate Rivers:

Settings for determining the characteristics of the world to be generated. These settings should be set BEFORE pressing the "Generate New Map" button

Map Size:
Changes the size of the generated map. Larger sizes will take significantly longer times to generate on average

Sea Level:
Changes the elevation value of the sea. Higher values will lead to more flooded worlds. 0 - 100

Number of Tectonic Plates:
Changes the number of tectonic plates. 1 - 50

Number of Wind Cells:
Changes the number of "Wind Cells." Wind cells are areas of rotated wind that drive wind currents across the map. More wind cells will create a more variable wind pattern. 1 - 20

Erosion Factor:
Changes the intensity of erosion that occurs on the landscape. Higher values lead to more intense canyons, especially on the coast. 1 - 10

Erosion Iterations:
Changes the number of times erosion is undertaken on the landscape. More iterations lead to more eroded terrain. 0 - 15

Heat Factor:
Changes how far latitudinal temperature bands extend from the equator. Lower heat factors lead to hotter worlds. 1 - 1000

Random Heat Factor:
Checking this causes the generation to utilize a random heat factor between 1 - 1000. Overrides the "Heat Factor" setting

Generate Rivers:
Checking this causes freshwater rivers to be generated

Seed:
The seed that determines the pattern of values that are generated. Using the same seed with the same settings will produce the same map. This makes it easier to share your worlds with others. Letters, numbers, and other symbols are acceptable as input. Leaving the space blank will cause a random seed to be generated

Generate New Map:
Once the desired settings have been selected, press "Generate New Map" to begin the generation process

 Seed: (Random if left blank)